Internship · Design
UI/UX Designer Intern
Lead the cohort: in weeks 1 and 2 you produce the wireframes eight other interns build from, then design every Stage 2 screen.
- Location
- Remote, 4 hours of overlap with 11:00 to 19:00 Pakistan time
- Hours
- 20 or 40 hours a week
- Length
- 8 weeks, fixed cohort start
- Compensation
- Unpaid. If your work ships to a client or into our own products, we pay you for it
- Applications close
- 31 October 2026
- Stack
- FigmaFigJamDesign systemsWCAG AA
About the role
You join a cohort of nine interns building Stage 2 of SiteDay, our field production software for sitework contractors, and you go first. While the engineers are still reading code you extract the design system out of the existing product into Figma and produce the flows and wireframes for every new feature. Nothing gets built before your wireframe is approved. The eight weeks run in three phases: weeks 1 and 2 you learn the codebase and help write the specification, weeks 3 to 6 you build your slice in parallel with the other tracks, and weeks 7 and 8 are integration, release and a demo you run yourself.
What you will learn
- Reading an engineering specification and turning it into screens without being told what to draw
- Extracting a design system from code that already exists, which is most real design work
- Data-dense design: tables of numbers that still answer a question in two seconds
- Accessibility as a constraint you design with: contrast, focus, targets, never colour alone
- Usability testing with five people and acting on what they do, not what they say
- Handoff a developer can build from without asking you anything
What we look for
- Figma basics
- A portfolio with two or more projects, student work counts
- An eye for typography and spacing, and a willingness to defend your work in critique
What you would build
Every Stage 2 screen, and in particular the public change-order page: a contractor's client opens a link on their phone, has never heard of the product, and decides whether to approve money. You will test that page with five people who do not work in software before it ships.
How the 8 weeks run
- Weeks 1 to 2: learn the codebase, read the specification, and ship one small change. The design intern produces the wireframes everyone else builds from
- Weeks 3 to 6: build your slice in parallel with the other eight tracks, reviewed weekly, with a mid-point review in week 4
- Weeks 7 to 8: integration, regression, and a release you demo to the company yourself
- Every week: a written daily standup, a Monday cohort sync, a 30-minute 1:1 with your mentor, and a Friday demo